PREVIOUS    NEXT
 

Rendering on a Computer

Computer programmers have discovered many techniques for rendering three-dimensional objects on a computer screen or a piece of paper. We will consider one. It is called a wire frame. Using X, Y and Z values, they create a virtual wire frame of the object they want to represent then they cover it with a skin. A simple cube is an example. There is not one of us who hasn’t drawn a cube in this way on a sheet of paper. Each of the eight corners of the cube are distinct X, Y and Z values and they are plotted on the screen with mathematical offsets at whatever angle the cube is to be displayed. Line connect the points, which are the wires. The sides of the cube are then covered with a virtual skin or surface which hides the back lines of the cube.

A more difficult example is a globe. Imagine that you want to build a large paper-mâché globe for a float in a Columbus Day parade. You begin by creating a wire frame, perhaps out of chicken wire. You then cover it with pieces of paper dipped in paste. Finally, you paint it to look like the earth. This, in essence, is what computers do, in creating a globe on a computer screen. But there is a problem. It is one of appearance. A globe on a computer screen ends up looking like circle. To solve that problem the program needs to do the same thing that the painter does when he paints a picture of Russell’s table. He needs to simulate light coming from some angle and adjust the color of the globe with highlights and shading. The programmer or graphics artist, like “the painter has to unlearn the habit of thinking that things seem to have the colour which common sense says they 'really' have, and to learn the habit of seeing things as they appear.”

 

PREVIOUS    NEXT

 

Seeing Teapots
The Retina
Edge Enhancement
Definition of an Edge
Recalling Constantine VII
Sense of Three Dimensionality
Who Invented What?
The Element of 3D Perception
The Play of Light
The Importance of the Play of Light
Techniques of Artists
Direction of Light
What Do We Think 3D Is?
Scientists Mean Something Else
I Think Therefore I Am
Adding in Z
Plotting in Space
Avoiding Confusion
Rendering on a Computer
The Legend of the Teapot
Artificial Light
Topography
The Height Map
Height Data vs Body Distance
Gabriel Quidor
VP-8 Image Analyzer
Body to Cloth Distance
Picknett and Prince and 3D
Caused by a Lengthy Exposure in the Sun?
Why Picknett and Prince Are Wrong
Cyberspace Speculation
Adjusting Scale
Thanks to Nicholas Allan
The images, closely examined with the aid of microscopes
One Straw-Yellow Color
Pixel, like salt, means different things. Each
Pixels in Photography
Pixels in the Shroud Image?
One Color, Different Density
Impurity Layer Disputed
Small Measurements
Flax Fibers
Chemical Changes and the Impurity Layer
Maillard Reaction
Rogers Theory about Saponaria officinali
Cadaverine and Putrescine
More Image Attributes
Saturation
The Second Face
Superficial
Mind Numbing Realism
Misconceptions About Post Mortem Blood Flow
Hard to Imagine Art in the Realism
Pathological Detail
Crown of Thorns
Wrist Wounds
Without Precedent
Blond Hair Issue
Hair Color Has Nothing to do with Light
Not Really Gaunt
Banding Again