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Direction of Light

Light, in order to produce highlights, shading and cast-shadows, must have direction. While light may come from many directions, bouncing off of walls and objects and diffusing in the air as it does, it must nonetheless convey a sense direction. If it does not, there is no way to convey a sense of depth.  Look at a picture of a globe or the earth. Without the play of light on its surface, without highlights and lowlights, it will look like a flat round disk. We can say that light is what the artist encodes on his canvas. Light is also what the photographer’s camera encodes on film. We will come back to that word encode.

When we look at the face of the man of the shroud, we certainly seem to see depth from the play of light. Look at the tip of the nose, at the sides of the cheeks and the recesses of the eyes. But where is the light coming from? What is its direction?  Image analysts, using computerized tools, tell us there is no light directionality at all. It doesn’t come from the left or the right, from above or below, or from the front. That is because the images we see on the shroud are not representations of reflected light. The areas of dark and light are not encoded light. They are not pictures by the hand and eyes of an artist. Nor are they some form of medieval proto-photography as some have suggested in a vague attempt to explain the images’ photographic-like negativity.

If you read about the shroud you will inevitably come across statements that say that the shroud images are three-dimensionally (3D) encoded. This confused me. What I thought of as 3D was completely different than what scientists meant.

 

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Seeing Teapots
The Retina
Edge Enhancement
Definition of an Edge
Recalling Constantine VII
Sense of Three Dimensionality
Who Invented What?
The Element of 3D Perception
The Play of Light
The Importance of the Play of Light
Techniques of Artists
Direction of Light
What Do We Think 3D Is?
Scientists Mean Something Else
I Think Therefore I Am
Adding in Z
Plotting in Space
Avoiding Confusion
Rendering on a Computer
The Legend of the Teapot
Artificial Light
Topography
The Height Map
Height Data vs Body Distance
Gabriel Quidor
VP-8 Image Analyzer
Body to Cloth Distance
Picknett and Prince and 3D
Caused by a Lengthy Exposure in the Sun?
Why Picknett and Prince Are Wrong
Cyberspace Speculation
Adjusting Scale
Thanks to Nicholas Allan
The images, closely examined with the aid of microscopes
One Straw-Yellow Color
Pixel, like salt, means different things. Each
Pixels in Photography
Pixels in the Shroud Image?
One Color, Different Density
Impurity Layer Disputed
Small Measurements
Flax Fibers
Chemical Changes and the Impurity Layer
Maillard Reaction
Rogers Theory about Saponaria officinali
Cadaverine and Putrescine
More Image Attributes
Saturation
The Second Face
Superficial
Mind Numbing Realism
Misconceptions About Post Mortem Blood Flow
Hard to Imagine Art in the Realism
Pathological Detail
Crown of Thorns
Wrist Wounds
Without Precedent
Blond Hair Issue
Hair Color Has Nothing to do with Light
Not Really Gaunt
Banding Again