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The Importance of the Play of Light

In some cases the play of light is essential in artistic renderings. For instance, a picture of the earth floating in space requires the use of highlights and shading. Otherwise it simply looks like a flat disk. And those fake, seemingly raised push buttons on web pages that you seem to be able to push in by clicking on them with your mouse, are created by simple highlights and shading around rectangles. Interestingly, they reveal another illusion about three-dimensionality. We are conditioned, perhaps by the sun, to expect light from above. Those web buttons look raised because the light seems to strike the upper edges. As soon as the computer programmer (and that is who is ultimately responsible) puts shading on top and highlight on the bottom, the rectangles look like depressed buttons. It’s an illusion, but it tells us a great deal about how we perceive depth.

 

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Seeing Teapots
The Retina
Edge Enhancement
Definition of an Edge
Recalling Constantine VII
Sense of Three Dimensionality
Who Invented What?
The Element of 3D Perception
The Play of Light
The Importance of the Play of Light
Techniques of Artists
Direction of Light
What Do We Think 3D Is?
Scientists Mean Something Else
I Think Therefore I Am
Adding in Z
Plotting in Space
Avoiding Confusion
Rendering on a Computer
The Legend of the Teapot
Artificial Light
Topography
The Height Map
Height Data vs Body Distance
Gabriel Quidor
VP-8 Image Analyzer
Body to Cloth Distance
Picknett and Prince and 3D
Caused by a Lengthy Exposure in the Sun?
Why Picknett and Prince Are Wrong
Cyberspace Speculation
Adjusting Scale
Thanks to Nicholas Allan
The images, closely examined with the aid of microscopes
One Straw-Yellow Color
Pixel, like salt, means different things. Each
Pixels in Photography
Pixels in the Shroud Image?
One Color, Different Density
Impurity Layer Disputed
Small Measurements
Flax Fibers
Chemical Changes and the Impurity Layer
Maillard Reaction
Rogers Theory about Saponaria officinali
Cadaverine and Putrescine
More Image Attributes
Saturation
The Second Face
Superficial
Mind Numbing Realism
Misconceptions About Post Mortem Blood Flow
Hard to Imagine Art in the Realism
Pathological Detail
Crown of Thorns
Wrist Wounds
Without Precedent
Blond Hair Issue
Hair Color Has Nothing to do with Light
Not Really Gaunt
Banding Again